[Here,
Gamasutra news editor Frank Cifaldi looks back on last week's GDC
Online and presents some of the most notable quotes from the
Austin-based show.]
Last week's record-breaking GDC Online conference in Austin, Texas saw so much insight, knowledge, advice, and discussion that even the most ardent attendee missed a wealth of valuable information.
While we couldn't have possibly given proper attention to all 145 lectures, Gamasutra's extensive coverage is a valuable resource for those who couldn't make it out to the show last week.
We've rounded up a few of our favorite quotes from the show -- part of the UBM TechWeb Game Network. Our 25 favorites are presented below, in no particular order.
"A few Kotaku articles and IGN front pages do not make a hit game."
-BioWare San Francisco's Ethan Levy, from an insightful and open talk about how the studio's social game Dragon Age Legends attracted a lot of temporary Facebook likes, yet wasn't a big hit.
"That's bullshit. Are we going to start hiring 10 year old kids to make games for 10 year old kids?"
-Veteran MMO developer and former Free Realms creative lead Laralyn McWilliams (who recently joined iWin) discusses the flaw in thinking the only path to attracting more female gamers is to hire more female developers. Instead, she says, stop making games for yourself and learn to give your audience what it needs.
"What they're doing looks a lot more like e-commerce than game design."
-EA Playfish's Tom Mapham on how analysts and product managers are running usability tests and market research on over a terabyte of daily data generated by players of The Sims Social.
"We like living here because we're wizards!"
-Veteran MMO developer and current Playdom VP of creative design Raph Koster describing game development is like a fairytale. His Thursday talk encouraged the game dev wizards in attendance to embrace their powers and take back control instead of constantly trying to keep up with the real world.
"A community is not a customer."
Continue reading "The 25 Most Memorable Quotes From GDC Online 2011" »




Organizers
of the 2011 Game Developers Conference Online, which concluded on
Thursday, October 13 in Austin, Texas, have announced confirmed
attendance numbers of 3,350, growth of 12 percent over last year's event
and an all-time high.
As the
BioWare San Francisco producer Ethan Levy recently looked back on the Google+ and Facebook-based Dragon Age Legends,
noting that brand recognition, core-focused gameplay, and some key
marketing tactics helped the game find a dedicated audience on social
platforms.
With less than a week to go before
With
Telltale
Games' director of design and adventure game veteran Dave Grossman
recently shared his thoughts on player choice in game design, noting
that designers need to strike a balance between complete player autonomy
and complete authorial control.
With
With just two weeks to go until GDC Online, event organizers have detailed the show's 


