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Tue, 27 Jul 2010

GDC Online Adds Zynga, Disney, Playdom, Tencent Lectures

As momentum builds for GDC Online (formerly GDC Austin) in Texas this October, organizers have announced key new lectures from the world's leading online game firms, including Zynga, Disney, Playdom, Tencent, and more.

The Austin, Texas-based GDC Online conference and expo -- taking place October 5-8, 2010 -- is focused on online games of all kinds -- including social network titles, free-to-play web games, kid-friendly online titles, large-scale MMOs, and more.

With a leading advisory board guiding the evaluation and choice of lectures, and the newly announced GDC Online Awards honoring the leading games in the space, the conference is a must-attend for those working in online games.

Some of the highlights from newly announced sessions -- as the August 4th alumni registration deadline for GDC Austin 2008/2009 attendees and speakers approaches -- include:

- 'AAA To Social Games -- Making the Leap' sees Playdom VP John Donham, most recently at Metaplace and a 20-year veteran of online games, discussing why "developing games for social networks is a dramatic shift from making titles for PCs, consoles, or even the Internet." The session will "provide you with a solid basis for revising your strategy as you approach social game development."

- In 'Scalability for Social Games: YoVille, Mafia Wars and Farmville', Zynga's Robert Zubek expands on his GDC 2010 Summit talk from the leading Facebook game firm to "describe architectures and proven techniques for building scalable server infrastructure, particularly for social web games, operating on the web and social networks."

- In a talk called 'The Chinese Game Market: Planning To Win', Tencent Boston VP and GM Jeff Goodsill discusses an overview of Chinese game opportunities from the U.S. division of one of the biggest Chinese firms in the space. The talk will include "practical strategies to improve your odds of winning", alongside "a summary of some of the top publishers and games in China and a broad overview of some of the regulations and regulatory bodies in China."

- A practical lecture called 'MMO 101: Building Disney's Server System', Disney Online Studios' director of architecture and R&D Roger Hughston presents on the system underlying titles like World Of Cars and Pixie Hollow Online This technical discussion -- "with heavy emphasis on server systems" -- will describe approaches that have been taken in the Disney Online Studios in the development of their MMO environments, including "candid discussion about what is good, bad, and ugly."

In addition to the main conference content, GDC Online will present specialized Summit programs, with in-depth business and technical advice on major up-and-coming facets of the game industry, including the 3D Stereoscopic Games Summit, the iPhone Games Summit, the iPad Gaming Summit, and the Game Narrative Summit (formerly the Game Writers Summit).

A vibrant GDC Online Expo Floor -- something no other online game-specific conference boasts -- also enables attendees to get all the latest information from game tool, engine, middleware, payment, and virtual currency firms exhibiting at the show, as well as recruitment-specific areas and other notable vendors.

GDC Online is scheduled for October 5-8, 2010 at the Austin Convention Center in Austin, Texas. To learn more about the newly announced lectures across all tracks for GDC Online, for which registration is available now, please visit the official GDC Online website.


Tue, 29 Jun 2010

GDC Online Announces First Sessions, 'Live' Track Specifics

Organizers of GDC Online (formerly GDC Austin) have announced the first set of lectures for this October's pre-eminent conference related to online games, including a 'Live' track featuring Sony Online, Wizard101 and IMVU speakers.

The Austin, Texas-based GDC Online conference and expo is keenly focused on development of connected games including social network titles, free-to-play web games, kid-friendly online titles, large-scale MMOs, and more, with a leading advisory board guiding the evaluation and choice of lectures.

While there are already over 25 confirmed lectures across the entire event, organizers are focusing on the 'Live' track, which discusses the vital topic of successful strategies for online games post-launch.

The rise of swiftly iterated social games and microtransactions have led to a wide array of new techniques and technologies that can help increase fun, profitability and retention, and the 'Live' track will deal with many of these.

Some of the highlights of the GDC Online 'Live' track, as announced thus far, include:

- In 'From Shadowbane to Wizard101: Strategies for Expanding Player Communities and Sustaining Enthusiasm After Launch', J. Todd Coleman & Josef Hall of KingsIsle Entertainment will reference their 10 million registered-user online game and previous experience, identifying "sustaining community that transcend genre and generation, the importance of always having new content in queue, and strategies for communicating milestones and methods for remaining engaged in public conversation."

- 'Surviving Social Media: Advice From The SOE Playbook' sees Sony Online Entertainment's Linda Carlson discussing how the Free Realms and upcoming DC Universe Online creators "identify the best outlets for ROI, implement efficiencies in time and money, involve all departments for the common good, craft audience-specific messaging, proven strategies to engage and motivate fans, manage multiple games in social media, maintain brand strength" -- with "plenty of war stories and scars to prove points!"

- IMVU's Brett Durrett will present 'Building A Successful Business After Launch through Rapid Iteration', showing how, by "creating systems that utilize A/B testing, instant customer metrics and a sophisticated deployment process IMVU is able to shorten the iteration loop and deploy new software to production up to 50 times per day" - leading to an avatar-heavy online environment with over 100 million registered users.

In addition to the main conference content, GDC Online will present specialized Summit programs, with in-depth business and technical advice on major up-and-coming facets of the game industry, including 3D stereoscopic games and iPad development.

The event is also hosting the first ever Game Developers Choice Online Awards -- honoring the accomplishments of the sometimes overlooked creators and operators of persistent online video games -- from large-scale MMOs through free-to-play titles to social network games.

GDC Online will take place October 5-8, 2010 at the Austin Convention Center in Austin, Texas. To learn more about the newly announced lectures across all tracks for GDC Online, for which registration is now open, please visit the official GDC Online website.


Fri, 25 Jun 2010

GDC Online Awards Remind On Call For Nominations

Organizers of the Game Developers Choice Online Awards at GDC Online in Austin this October are reminding that nominations for the awards -- honoring the best MMOs and social games -- are only open until June 30th.

The first-ever awards ceremony, being held at GDC Online (formerly GDC Austin), will honor the accomplishments of the sometimes overlooked creators and operators of persistent online video games -- from large-scale MMOs through free-to-play titles to social network games. The awards span excellence in live services, technology, game updates, online game design, and more.

In addition, two special awards will honor outstanding individuals and games in the space, with the Online Game Legend Award being given to a person who's changed the world of online games forever, and one particular all-time classic online game being inducted into the GDC Online Awards' Hall Of Fame.

After award finalists are announced, the worldwide community of online game players will also have the opportunity to designate their favorite online game in the Audience Award category.

Nominations are now open, and game professionals with free Gamasutra.com user accounts can put forward their favorite online games for the awards. The GDC Online Awards are a sister event to the Game Developers Choice Awards which take place at GDC San Francisco every year.

The award categories and this year's Special Award winners will be determined by the GDC Online Advisory Board. This group includes notables like BioWare Austin's Gordon Walton, Metaplace's Raph Koster, Playfish's Sebastien De Halleux, and Nexon's Min Kim.

Winners for the Game Developers Choice Online Awards will be selected by a specially selected subset of the International Choice Awards Network (ICAN). This is the same group of over 500 handpicked leading industry creators that pick the Game Developers Choice Awards winners at GDC in San Francisco every year.

The full list of categories for the first annual Game Developers Choice Online Awards (part of the UBM Techweb Game Network, as is this website) include:

Regular Awards

The Best Online Game Design Award honors the overall excellence of design in an online game that launched in public beta or full version in the year to May 2010. This category recognizes the best social-specific gameplay mechanics, quest design, and other major game design elements.

The Audience Award honors the favorite game of the worldwide online game community. After initial developer-specific nominations, members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.

The Best Online Visual Arts Award recognizes the overall excellence of visual art in online games that launched in the 12 months to May 2010 - including, but not limited to, character and animation design, interface design, and 2D or 3D art creation and direction of all kinds.

The Best Community Relations Award honors the currently operating online game that provides the highest quality community feedback and experience, including customer support, forum moderation and leadership, weblog and information updates, real-life events, and other community outreach.

The Best Online Technical Award recognizes the overall excellence of technology in an online game that launched in the 12 months to May 2010. This includes excellence in complexity of network infrastructure, persistent world coding, graphics technology, artificial intelligence, or any other elements.

The Best Social Network Game Award recognizes the best game that launched on a social network such as Facebook or MySpace in open beta or full version in the year to May 2010, honoring the most outstanding title in terms of overall depth, execution and quality in the space.

The Best Audio for an Online Game Award recognizes the overall excellence of audio in an online game that launched in the 12 months to May 2010 - including sound effects, musical composition, and overall sound design for an online title.

The Best New Online Game Award recognizes excellence in any online-specific game, including MMOs, free to play titles and social network games that launched to the public in open beta or full versions in the twelve months ending May 2010.

The Best Live Game Award recognizes the best currently-operating online game - distinguishing itself by that exceptional new content through expansion packs, patches, or other updates in the last 12 months, as well as a vibrant player community, high-quality community management and network operation during that period.

Special Awards

The Online Game Legend Award recognizes the career and achievements of one particular creator who has made an indelible impact on the craft of online game development.

The GDC Online Awards Hall of Fame recognizes a specific online game that has resulted in the long-term advancement of the medium, pioneering major shifts in online game development and games as a whole.

More information about the Game Developers Choice Online Awards, which will take place on October 7th in Austin, is available at the official website for the event. The awards are co-located with the market-leading GDC Online event, which takes place from October 5th-8th at the Austin Convention Center, and for which registration is now open.


Tue, 08 Jun 2010

GDC Online Adds De Halleux, Armstrong To Advisory Board

As this October's GDC Online -- formerly called GDC Austin -- prepares for first content announcements, the Texas-based show has added Playfish and Electric Bat execs to BioWare, Nexon, SOE, and Zenimax notables on its Advisory Board.

The GDC Online Advisory Board, which is also helping oversee the newly revealed Game Developers Choice Online Awards, is intimately involved in selecting content for the October 5th-8th show at the Austin Convention Center.

Board members individually rate each GDC Online lecture submission. They also meet in person multiple times yearly to decide final lectures and keynotes from submissions and invitations -- making sure GDC Online remains the leading worldwide game industry event to concentrate specifically on social games, free-to-play titles, MMOs, and more.

At last week's GDC Online board meeting in Austin, existing board members were joined by new recruits in the form of Sebastien de Halleux, VP of EA Interactive and Playfish co-founder, and Cindy Armstrong, Webzen and SOE veteran and Electric Bat Interactive CEO.

Following Electronic Arts' $300 million acquisition of social game company Playfish in November 2009, De Halleux -- who helped head up the Pet Society creator -- now works on "monetization, business development, and relationships" with key partners across the division's three business units, Playfish, Pogo and EA Mobile.

Armstrong, who has been a high-profile executive in the online games space for many years -- previously as CEO of Webzen America and Vice President of Business Development at Sony Online Entertainment -- is currently president and CEO of Electric Bat Interactive, who are working on online 'layered reality gaming' including WebLords and Weblings.

The duo joins leading figures from the online game industry on the active Advisory Board which includes Gordon Walton and Rich Vogel of BioWare Austin (Star Wars: The Old Republic), online design notable Raph Koster (Metaplace), Nexon America VP Min Kim (MapleStory, Combat Arms), and Schell Games' Sheri Graner Ray (the newly announced The Mummy Online).

Also represented on the board are Sony Online Entertainment's John Blakely (DC Universe Online, PoxNora), ex-Disney and current Hangout Industries exec Mike Goslin, EA Mythic GM Eugene Evans (Warhammer Online), ICO Partners' Thomas Bidaux, and Zenimax Online's Matt Firor.

Following last week's Advisory Board meeting, first lectures for GDC Online should be announced in the near future, with invitations in the process of being extended to many more of the online game industry's leading players.

More information on the major online game event, which will include an Expo Floor with the major companies in the space, the GDC Online Awards, and co-located Summits on notable topics like iPad/iPhone games and 3D stereoscopic games, is available at the official GDC Online website.


Thu, 27 May 2010

GDC Online Awards To Honor Best Social Games, F2P, MMO Titles

Organizers of this October's GDC Online conference (formerly known as GDC Austin) have announced that they will host the first annual Game Developers Choice Online Awards, to recognize the rich history, technical excellence, and continued innovation in the arena of online games.

The new awards ceremony will honor the accomplishments of the sometimes overlooked creators and operators of persistent online video games - from large-scale MMOs through free-to-play titles to social network games. The awards span excellence in live services, technology, game updates, online game design, and more.

In addition, two special awards will honor outstanding individuals and games in the space, with the Online Game Legend Award being given to a person who's changed the world of online games forever, and one particular all-time classic online game being inducted into the GDC Online Awards' Hall Of Fame.

After award finalists are announced, the worldwide community of online game players will also have the opportunity to designate their favorite online game in the Audience Award category.

Nominations are now open, and game professionals with free Gamasutra.com user accounts can put forward their favorite online games for the awards. The GDC Online Awards are a sister event to the Game Developers Choice Awards which take place at GDC San Francisco every year.

The award categories and this year's Special Award winners will be determined by the GDC Online Advisory Board. This group includes notables like BioWare Austin's Gordon Walton, Metaplace's Raph Koster, Playfish's Sebastien De Halleux, and Nexon's Min Kim.

Winners for the Game Developers Choice Online Awards will be selected by a specially selected subset of the International Choice Awards Network (ICAN). This is the same group of over 500 handpicked leading industry creators that pick the Game Developers Choice Awards winners at GDC in San Francisco every year.

The full list of categories for the first annual Game Developers Choice Online Awards include:

Regular Awards

The Best Online Game Design Award honors the overall excellence of design in an online game that launched in public beta or full version in the year to May 2010. This category recognizes the best social-specific gameplay mechanics, quest design, and other major game design elements.

The Audience Award honors the favorite game of the worldwide online game community. After initial developer-specific nominations, members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.

The Best Online Visual Arts Award recognizes the overall excellence of visual art in online games that launched in the 12 months to May 2010 - including, but not limited to, character and animation design, interface design, and 2D or 3D art creation and direction of all kinds.

The Best Community Relations Award honors the currently operating online game that provides the highest quality community feedback and experience, including customer support, forum moderation and leadership, weblog and information updates, real-life events, and other community outreach.

The Best Online Technical Award recognizes the overall excellence of technology in an online game that launched in the 12 months to May 2010. This includes excellence in complexity of network infrastructure, persistent world coding, graphics technology, artificial intelligence, or any other elements.

The Best Social Network Game Award recognizes the best game that launched on a social network such as Facebook or MySpace in open beta or full version in the year to May 2010, honoring the most outstanding title in terms of overall depth, execution and quality in the space.

The Best Audio for an Online Game Award recognizes the overall excellence of audio in an online game that launched in the 12 months to May 2010 - including sound effects, musical composition, and overall sound design for an online title.

The Best New Online Game Award recognizes excellence in any online-specific game, including MMOs, free to play titles and social network games that launched to the public in open beta or full versions in the twelve months ending May 2010.

The Best Live Game Award recognizes the best currently-operating online game - distinguishing itself by that exceptional new content through expansion packs, patches, or other updates in the last 12 months, as well as a vibrant player community, high-quality community management and network operation during that period.

Special Awards

The Online Game Legend Award recognizes the career and achievements of one particular creator who has made an indelible impact on the craft of online game development.

The GDC Online Awards Hall of Fame recognizes a specific online game that has resulted in the long-term advancement of the medium, pioneering major shifts in online game development and games as a whole.

More information about the Game Developers Choice Online Awards, which will take place on October 7th in Austin, is available at the official website for the event. The awards are co-located with the market-leading GDC Online event, which takes place from October 5th-8th at the Austin Convention Center, and for which registration is now open.


Mon, 17 May 2010

Reminder: GDC Online Lecture Submissions Due May 19th

GDC Online organizers are reminding that the call for submissions for the leading online game-focused conference -- taking place this October 5-8 in Austin, Texas -- are only open until this Wednesday at midnight EDT.

The event, formerly known as GDC Austin, continues to accept submissions through midnight EDT on May 19th to present lectures, roundtables, tutorials and panel sessions at the largest worldwide industry event to concentrate specifically on social games, free-to-play titles, MMOs, and more.

To address the unprecedented growth in the online and social game space over the last year, development and business-oriented submissions for GDC Online are being sought after, in content tracks including Business and Marketing, Design, Production, and Programming.

Notably new to this year's event is the "Live" track, which will discuss successful post-launch strategies to help increase profitability and retention. This topic covers metric-driven live development, design patterns for viral mechanics, and the balance between customer service and community relations.

GDC Online is keenly focused on development of connected games including social network titles, free-to-play web games, kid-friendly online titles, large-scale MMOs, and more, with a leading advisory board guiding the evaluation and choice of lectures. In addition to the main conference content, GDC Online will present specialized Summit programs, with in-depth business and technical advice on major up-and-coming facets of the game industry, including 3D stereoscopic games and iPad development. Submissions are now also being accepted for these Summits, including the iPhone Games Summit, the Game Narrative Summit, the 3D Stereoscopic Games Summit and the iPad Gaming Summit, following the recent announcement of these events on the first two days of the conference.

"While the name of the conference has changed, GDC Online will continue its heritage of presenting the most knowledgeable speakers on the vital online game space, alongside other emerging markets", said Izora de Lillard, event director of GDC Online. "This October, Austin, Texas will be the epicenter for established developers and industry trailblazers to come together, learn, and continue to grow the connected gaming space."

GDC Online will take place October 5-8, 2010 at the Austin Convention Center in Austin, Texas. To learn more about the submissions guidelines and conference topics for GDC Online, for which registration will open in the near future, visit the official GDC Online website.

Thu, 22 Apr 2010

GDC Online Calls For Submissions For 2010 Event

2010 GDC Online organizers have announced that the call for submissions is open for the leading online game-focused conference, which takes place this October 5-8 in Austin, Texas.

GDC Online, formerly known as GDC Austin, is now accepting submissions through midnight EDT on Wednesday, May 19th to present lectures, roundtables, tutorials and panel sessions at the largest worldwide industry event to concentrate specifically on social games, free-to-play titles, MMOs, and more.

To address the unprecedented growth in the online and social game space over the last year, development and business-oriented submissions for GDC Online are being sought after, in content tracks including Business and Marketing, Design, Production, and Programming.

Notably new to this year’s event is the “Live” track, which will discuss successful post-launch strategies to help increase profitability and retention. This topic covers metric-driven live development, design patterns for viral mechanics, and the balance between customer service and community relations.

GDC Online is keenly focused on development of connected games including social network titles, free-to-play web games, kid-friendly online titles, large-scale MMOs, and more, with a leading advisory board guiding the evaluation and choice of lectures.

In addition to the main conference content, GDC Online will present specialized Summit programs, with in-depth business and technical advice on major up-and-coming facets of the game industry, including 3D stereoscopic games and iPad development.

Submissions are now also being accepted for these Summits, including the iPhone Games Summit, the Game Narrative Summit, the 3D Stereoscopic Games Summit and the iPad Gaming Summit, following the recent announcement of these events on the first two days of the conference.

"While the name of the conference has changed, GDC Online will continue its heritage of presenting the most knowledgeable speakers on the vital online game space, alongside other emerging markets", said Izora de Lillard, event director of GDC Online. "This October, Austin, Texas will be the epicenter for established developers and industry trailblazers to come together, learn, and continue to grow the connected gaming space."

GDC Online will take place October 5-8, 2010 at the Austin Convention Center in Austin, Texas. To learn more about the submissions guidelines and conference topics for GDC Online, for which registration will open in the near future, visit the official GDC Online website.


Wed, 14 Apr 2010

GDC Online Organizers Announce iPad, 3D, iPhone, Game Narrative Summits

Organizers of this October's GDC Online game conference in Austin have confirmed Summits to run parallel with the major event, including one and two-day events dedicated to game development on Apple’s iPad, 3D stereoscopic games, iPhone games and video game narrative.

The summits, to be held on the first two days (October 5th and 6th) of the four-day event, will present key in-depth business and technical advice in these major up-and-coming facets of the game industry, ahead of the online game-centric Main Conference content.

The newly revealed topics to be presented at the Game Developers Conference Online (formerly known as GDC Austin) this October include the following:

iPad Gaming Summit

Debuting at GDC Online, the one-day iPad Gaming Summit, paired with the iPhone Games Summit, will provide an abundance of key facts and advice for all those working on the iPhone and iPad platforms.

Sharing key business learnings to top technical takeaways from developers already surging to major success on this already extremely competitive format platform, the iPad Summit provides a springboard into the world of iPhone/iPad game development.

3D Stereoscopic Gaming Summit

In another Summit debut, the one-day 3D Stereoscopic Gaming Summit will be the first GDC event to explore the world of 3D stereoscopic gaming in depth.

With 3D-capable movies such as Avatar and Alice In Wonderland topping the worldwide box office for multiple weeks, and graphics engine companies and console manufacturers alike touting the rise of 3D in gaming, the 3D Stereoscopic Gaming Summit will gather industry experts to explain and demonstrate the latest advances in the area.

Sessions will cover how to build 3D support into future games, potential technical barriers and solutions, and an analysis of key trends surrounding hardware adoption and penetration.

iPhone Games Summit

Returning to Austin after its successful debut in 2009, the third iPhone Games Summit will once again bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform.

This one-day summit, paired with the iPad Summit on the following day, will focus on driving business and marketing strategies and how to truly succeed through micro-transactions through the iPhone 4.0 operating system and beyond.

With advice from successful iPhone game companies, leading speakers and advisors in the space this event will be a must-attend for those in the space, or just looking to learn more about this space.

Game Narrative Summit

The 2010 Game Narrative Summit, evolving in name and intent from the long-running Game Writers Summit, is dedicated to exploring the state and future of storytelling in video games - all the way from emerging independent and social game experiences to the biggest AAA game titles.

The two-day event will span all facets of the game story-making process and will bring together experts from the writing, design and creative game communities to showcase what interactive entertainment can do with storytelling - and why it's so vital to the future of video games.

Sessions will address the art of writing scripts that seamlessly integrate into major console and online game titles with the new breed of story experiences, centered in anything from ARGs to Facebook games.

Summit Call For Submissions To Open Soon

"With this new batch of specialized summits, GDC Online proves once again that this event is at the forefront of the emerging technologies and platforms of the future," says Izora De Lillard, Event Manager of GDC Online. "Alongside the key online game event this October, we're proud to present these summits on the new technologies that make a difference in today's game business."

In addition to these Summits, the three days of GDC Online main conference sessions will offer a host of business, marketing, design and technical content vital to those making social network titles, free-to-play web games, kid-friendly online titles, larger-scale MMOs, or experimenting with other online gaming genres.

GDC Online 2010 takes place at the Austin Convention Center in Austin, Texas from October 5th to the 8th. The call for submissions for both GDC Online summits and main conference sessions will open in the near future, and more information will be available at the GDC Online website in the near future.


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