Following a successful event in 2011, this October's GDC Online is beginning to take shape. Developers looking to submit a proposal for the Austin-based show should act soon, as the call for lecture and panel submissions ends this Wednesday, May 2.
This year, the conference is accepting submissions for main conference tracks in Business & Marketing, Customer Experience, Design, Production, and Programming. Keeping in line with the conference's online theme, these tracks all emphasize the development of connected games such as social network titles, free-to-play web games, kid-friendly online titles, and large-scale MMOs.
In addition, GDC Online is also seeking proposals for its four Summits, which each focus on a prominent or emerging sector of game development. The 2012 show will see the return of the ever-popular Game Narrative Summit and the Smartphone & Tablet Games Summit, alongside the brand new Game Dev Start-Up Summit and the GDC Gamification Summit.
The new Game Dev Start-Up Summit presents a comprehensive step-by-step look at the issues, challenges, and realities getting a new game studio off the ground. This one-day program will identify key challenges and arm attendees with knowledge that can help new ventures succeed.
The Gamification Summit, meanwhile, will discuss the debatable and sometimes problematic process of building game-like incentives into non-game applications to address issues like productivity, health, marketing, and customer engagement. The full-day event will bring fresh discussions about blending games and technology, and will highlight inspired and successful case studies from today's forward-thinking businesses.
Continue reading "Reminder: GDC Online 2012's call for submissions ends Wednesday, May 2" »




Organizers of the 10th annual
[Here,
Gamasutra news editor Frank Cifaldi looks back on last week's GDC
Online and presents some of the most notable quotes from the
Austin-based show.]
Organizers
of the 2011 Game Developers Conference Online, which concluded on
Thursday, October 13 in Austin, Texas, have announced confirmed
attendance numbers of 3,350, growth of 12 percent over last year's event
and an all-time high.
As the
BioWare San Francisco producer Ethan Levy recently looked back on the Google+ and Facebook-based Dragon Age Legends,
noting that brand recognition, core-focused gameplay, and some key
marketing tactics helped the game find a dedicated audience on social
platforms.
With less than a week to go before
With
Telltale
Games' director of design and adventure game veteran Dave Grossman
recently shared his thoughts on player choice in game design, noting
that designers need to strike a balance between complete player autonomy
and complete authorial control.


