ProgrammingIn online game development, the programmers are the unsung heroes that determine whether a game is a smashing success or a dismal failure. The programming track at GDC Online will provide a comprehensive review of the technologies and skills necessary to deliver a successful online gaming experience.
In 2010, the programming track will include in-depth technical talks on scalability for social games, integration tools and strategies, development engine comparisons, graphics and rendering, microtransactions, online security, and more.
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MMO 101: Building Disney's Server System Speaker: Roger Hughston (Disney Online Studios) |
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Scalability for Social Games: YOVILLE, MAFIA WARS and FARMVILLE Speaker: Robert Zubek (Zynga) |
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Using HTML5 And CSS3 To Build A Web Game Engine Speaker: Paul Bakaus (Dextrose AG) |
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Building Social Flash Games With An Open Source Engine: PushButton Engine 101 Speaker: Ben Garney (PushButton Labs) |
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The FIFA Ultimate Team at REST: How Any Online Game Can Benefit from Representational State Transfer Speaker: Harold Chaput (Electronic Arts Canada) |
View all Programming Track sessions here.
The Programming track is designed for developers working on social network games, free-to-play titles, large scale MMOs, and all types of social games. Attendees will:
Learn more about why you need to be at GDC Online this October.