GDC

Programming

GDC Online 2011 Programming sessions
GDC Online 2011 Programming speakers
Programming icon


In online game development, the programmers are the unsung heroes that determine whether a game is a smashing success or a dismal failure. The Programming Track at GDC Online will provide a comprehensive review of the technologies and skills necessary to deliver a successful online gaming experience. The track will include in-depth technical talks on scalability for social games, integration tools and strategies, development engine comparisons, graphics and rendering, microtransactions, online security, and more.

Session Highlights

Cityville Engineering CityVille
Speaker: Robert Zubek (Zynga)
EverQuest II EverQuest II Extended: Streaming a Non-Streaming Game
Speaker: Joshua Kriegshauser (Sony Online Entertainment)
Cloud Game Tools in the Cloud with App Engine and WebGL
Speaker: Lilli Thompson (Google)
Fifa 12 EA Sports Football Club: Moving Millions of FIFA Players Into the Cloud
Speakers: Kallol Mitra (Electronic Arts Canada) and Harold Chaput (Electronic Arts Canada)
League of Legends Building the Chat Service for League of Legends: From Fail to Win
Speaker: Christopher McArthur (Riot Games)


Check back frequently for session updates.

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