GDC

Production

GDC Online 2011 Production sessions
GGDC Online 2011 Production Speakers
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Regardless of your platform or approach, the 2011 Production Track will provide you with tools and insights for managing your team in the demanding feedback oriented world of social and online game development. Sessions in this track will address strategies for developing games with rapid timelines for launch, content additions, scalability for startup teams, metrics driven design, creating sustainable games as a service while working with teams spread across the globe and keeping your teams engaged in the product long term.

Whether you are someone thinking about making the leap to manage on an online game, or an experienced veteran with many titles launched, you'll take away specifics on the latest techniques to make your teams more efficient and make yourself more marketable in the rapidly evolving and growing online games market.

Session Highlights

Tornado Live Game Disasters: How to Prepare for the Worst Before It Happens
Speaker: Crystin Cox (Nexon America)
Marvel Super Hero Squad Online Marvel Super Hero Squad Online Postmortem - An MMO For the Whole Family in Under Two Years
Speaker: Jay Minn (The Amazing Society) and Jason Robar (Amazing Society)
Analytics Data Driven: How Creating a Deeply Analytical Approach Drives Success
Speaker: Sheridan Hitchens (Kabam)
Self Management Letting Go: Creating Self-Managed, Self-Directed Teams
Speaker: Travis George (Riot Games)
Strategic The New Science of Product Development
Speaker: James Birchler (IMVU)
MMO Producers My Producer Really Sucks: Inside the Twisted Minds of MMO Producers
Speaker: Jeremy Gaffney (Carbine Studios)
Zoo World 2 Zoo World 2 Postmortem: Sequeling a Facebook Classic
Speaker: Jonathan Knight (RockYou)


Check back frequently for session updates.

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