ProductionThe production track will cover the roadmap you need to manage technology and your development team towards a successful online title. This track covers all aspects of managing online-game development – from staffing to leveraging middleware to management style and techniques.
In 2010, the production track will address strategies for developing social games with shortened timelines, scalability for startup development teams, developing sustainable MMOs and working with teams spread across the globe.
![]() |
AAA To Social Games -- Making the Leap Speaker: John Donham (Playdom) |
![]() |
Localizing Social Games Speaker: Danica Brinton (LocLabs Consulting) |
![]() |
Scaling Product Development at a 'Lean Startup': Agile at IMVU Speaker: James Birchler (IMVU) |
![]() |
Seeing in the Fog: Improving Visibility in Medium-Term Planning Speaker: Herman Peterscheck (Riot Games) |
View all Production Track sessions here.
The Production track is designed for all project leads for online games ranging from large scale MMOs to lightweight social games. Producers will learn best practices for creating successful online titles on time and under budget. Attendees will:
Learn more about why you need to be at GDC Online this October.