LiveNew for 2010, the Live track will discuss successful strategies post-launch. Industry shifts in the last few years have led to a wide array of new techniques and technologies that can help increase profitability and retention. Topics include metrics-driven Live development including split-testing and funnel optimization, design patterns for viral mechanics and retention features, Live team composition, the balance between customer service and community relations, operations issues, QA in a live environment, and more.
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Learning from MYTOWN: Maintaining a Game Post-Launch with 8 Employees, Not 800 Speaker: Jason Moore (Broken Bulb Studios) |
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Surviving Social Media: Advice From The SOE Playbook Speaker: Linda Carlson (Sony Online Entertainment) |
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Building A Successful Business After Launch through Rapid Iteration Speaker: Brett Durrett (IMVU, Inc.) |
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From SHADOWBANE to WIZARD101: Strategies for Expanding Player Communities and Sustaining Enthusiasm After Launch Speakers: J. Todd Coleman and Josef Hall (KingsIsle Entertainment) |
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Gaming for Kids -- The Evolving Landscape Speakers: Richard Weil (Metaverse Mod Squad), Rebecca Newton (MindCandy.com) |
View all Live Track sessions here.
The Live track is ideal for industry professionals developing and iterating games in a live environment. Attendees will learn how to:
Learn more about why you need to be at GDC Online this October.