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iPhone Games Summit

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Tuesday, October 5, 2010

iPhone Games SummitContinuing a successful series of iPhone-themed programs at GDC events, this third iPhone Games Summit will once again bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform. This one-day event, paired with the iPad Summit on the following day, will focus on key business and marketing strategies behind successful iPhone game companies, using the expertise of the leading speakers and advisors in the space. From truly succeeding through microtransactions through the iPhone 4.0 operating system and beyond, the event will be a must-attend for those in the space, or just looking to learn more about it.


Sessions Announced

Turn Based Surviving and Thriving as an iPhone MMO Developer
Speaker: Cinco Barnes (Spacetime Studios)
Turn Based Turn Based: The Power and Potential of Asynchronous Gaming in Mobile
Speaker: David Bettner (Newtoy)
Land of the Rising Revenue Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Business in Asia and Lessons Learned for US Developers
Speaker: Tomoko Namba (DeNA)
App Store Survival App Store Survival – Launching and Sustaining a Successful Franchise
Speaker: Arash Keshmirian (Limbic Software)

View all iPhone Games sessions here.

Check back regularly for ongoing session announcements.


Advisors

Julian FarriorJulian Farrior
CEO & Founder, Backflip Studios

Julian Farrior is founder and CEO of Backflip Studios, a mobile game company focused on bringing innovative and thoughtful titles to an expanding group of casual gamers on the iPhone. Backflip has had six of nine products in the top five overall app store rankings and seen more than 26,000,000 downloads in their first year of operation. Their games include popular titles such as PAPER TOSS and RAGDOLL BLASTER 2.  Prior to Backflip, Julian served as an angel investor and VP of BD/Operations at Earthscape, a company that also had early success in the app store. Previously, Julian spent seven years at Yahoo! in various management roles the most recent of which included heading up emerging markets search. He is a lifelong video and board gamer who plays way too much Tempest in the office and hopes to see ULTIMA III soon delivered to the iPhone.

Kyu LeeKyu C. Lee
Vice President, Head of GAMEVIL USA

Kyu Lee is Vice President of GAMEVIL Inc. and Head of GAMEVIL USA, Inc. GAMEVIL is a public mobile game publisher well known for revolutionizing the sector with its original and innovative mobile games, backed by unparalleled expertise in advanced mobile technology. Kyu has been with GAMEVIL since 2000 and is currently in charge of GAMEVIL's global business, constantly playing a key role in the evolution of mobile gaming for the past decade. He has graduated Seoul National University with a B.S. in Physics and was on the board of advisory at GDC Mobile from 2005-2008.

Adam SaltzmanAdam 'Atomic' Saltsman
Co-founder, Semi Secret Software

Adam 'Atomic' Saltsman is an independent game designer, artist, programmer, and entrepreneur whose past projects include TrashPaint, Fathom, Cave Story Wii, Paper Moon, and Owl Country.  Adam is a co-founder of Semi Secret Software (Gravity Hook HD, Canabalt, wurdle), the director of Last Chance Media (Dr. Dobb's Challenge 2), and is currently working on iPhone and Flash games until he runs out of money.

David WhatleyDavid Whatley
President & CEO, Critical Thought Games & Simutronics

His real job as President & CEO of Simutronics over the last 23 years has given him an opportunity to participate in the pioneering days of MMOs and is the chief architect for the HeroEngine Technology being used in many upcoming AAA MMOs, such as Star Wars: Knights of the Old Republic. At the beginning of 2009 David launched Critical Thought Games LLC when his hobby of making iPhone games started to take off in a big way. In one year David has released three critically received iPhone games and has had significant commercial success.


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