With Apple's iPad off to a tremendous start in worldwide sales, it's clear that the touchscreen, tablet format is not to be underestimated. But what are the key lessons for developers, underneath the hype? The one-day iPad Gaming Summit will twin with the previous day’s iPhone Games Summit to provide a lexicon of key facts and advice for all those working in the iPhone and iPad game areas. From key business learnings through top technical takeaways, some of the developers who are even now surging to major success on the iPad platform are shaping this inaugural GDC Summit on the subject. The result is a boot camp in what you'll need to know to succeed on what is already an extremely competitive format.
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Fun Meters: Data Driven Design for TILT Speaker: Nicole Lazzaro (XEODesign) |
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Alternate Mobile Platforms for Your Games Speakers: David Shaw (Xbox Live), David Whatley (Critical Thought Games LLC), Justin Cooney (Sony Computer Entertainment), and Ben Combee (Palm) |
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Getting a 10 Out of 10 Speakers: Jeff Scott (148 Apps), Levi Buchanan (IGN Entertainment), Julian Farrior (Backflip Studios), and Andrew Podolsky (Slide to Play) |
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Embracing Mobile Gaming: Striving To Ship Every Three Months Speaker: Vijay Thakkar (Newtoy) |
View all iPad Gaming sessions here.
Julian Farrior
CEO & Founder, Backflip Studios
Julian Farrior is founder and CEO of Backflip Studios, a mobile game company focused on bringing innovative and thoughtful titles to an expanding group of casual gamers on the iPhone. Backflip has had six of nine products in the top five overall app store rankings and seen more than 26,000,000 downloads in their first year of operation. Their games include popular titles such as PAPER TOSS and RAGDOLL BLASTER 2. Prior to Backflip, Julian served as an angel investor and VP of BD/Operations at Earthscape, a company that also had early success in the app store. Previously, Julian spent seven years at Yahoo! in various management roles the most recent of which included heading up emerging markets search. He is a lifelong video and board gamer who plays way too much Tempest in the office and hopes to see ULTIMA III soon delivered to the iPhone.
Kyu C. Lee
Vice President, Head of GAMEVIL USA
Kyu Lee is Vice President of GAMEVIL Inc. and Head of GAMEVIL USA, Inc. GAMEVIL is a public mobile game publisher well known for revolutionizing the sector with its original and innovative mobile games, backed by unparalleled expertise in advanced mobile technology. Kyu has been with GAMEVIL since 2000 and is currently in charge of GAMEVIL's global business, constantly playing a key role in the evolution of mobile gaming for the past decade. He has graduated Seoul National University with a B.S. in Physics and was on the board of advisory at GDC Mobile from 2005-2008.
Adam 'Atomic' Saltsman
Co-founder, Semi Secret Software
Adam 'Atomic' Saltsman is an independent game designer, artist, programmer, and entrepreneur whose past projects include TrashPaint, Fathom, Cave Story Wii, Paper Moon, and Owl Country. Adam is a co-founder of Semi Secret Software (Gravity Hook HD, Canabalt, wurdle), the director of Last Chance Media (Dr. Dobb's Challenge 2), and is currently working on iPhone and Flash games until he runs out of money.
David Whatley
President & CEO, Critical Thought Games & Simutronics
His real job as President & CEO of Simutronics over the last 23 years has given him an opportunity to participate in the pioneering days of MMOs and is the chief architect for the HeroEngine Technology being used in many upcoming AAA MMOs, such as Star Wars: Knights of the Old Republic. At the beginning of 2009 David launched Critical Thought Games LLC when his hobby of making iPhone games started to take off in a big way. In one year David has released three critically received iPhone games and has had significant commercial success.
