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Music, Movies, Microcode & High-Speed Pizza Delivery: A Conversation with Neal Stephenson Speaker: Neal Stephenson (Author of Snow Crash) and Geoff Keighley (GameTrailers TV) |
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Blurring Fact and Fiction: Adventures in Writing Games that Draw on Historical Themes Speaker: Charles Cecil (Revolution Software) |
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Building the Story-driven Experience of Deus Ex: Human Revolution Speaker: Mary De Marle (Eidos Montreal) |
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The Evolution of Game Story... and What It'll Look Like in 2065 Speaker: Nolan Bushnell (Independent) |
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Building a Bridge Between Design and Writing Speaker: Blake Rebouche (Bioware Austin), Wynne McLaughlin (BioWare Austin) and Hall Hood (BioWare Austin) |
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Just Go: A Roundtable Q&A with Valve's Writers Speaker: Erik Wolpaw (Valve), Marc Laidlaw (Valve), Chet Faliszek (Valve), Jay Pinkerton (Valve) and Ted Kosmatka (Valve) |
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Microtalks: 6 Critics' Views on Great Gamewriting Speaker: Chris Dahlen (Kill Screen Magazine), N'Gai Croal (Hit Detection), Ben Fritz (L.A. Times), Kirk Hamilton (Kotaku), Leigh Alexander (Gamasutra) and John Davison (CBS Interactive) |
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The New World: Case Studies in Transmedia Narrative Design Speaker: Aaron Linde (Independent) |
Check back frequently for session updates.
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