The 2010 Game Narrative Summit is a vibrant new event dedicated to exploring the state and future of storytelling in video games - across the spectrum from emerging independent and social game experiences to the biggest AAA game titles. The two-day event, taking place on October 5th and 6th, will span all facets of the game narrative development process. It'll bridge the art of writing scripts that seamlessly integrate into major console and online game titles with the new breed of story experiences, centered in anything from ARGs to Facebook games. Evolving in name and scope from the long-running Game Writers Summit, experts from the writing, design and creative game communities will be in Austin this October to showcase what interactive entertainment can do with storytelling - and why it's so vital to the future of video games.
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Writing The Whirlwind: 10 Years On The Frontlines Of HALO Storytelling…And Beyond Speaker: Joseph Staten (Bungie) |
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Get in the Van: Storytelling in the Rock Band Series Speaker: Chris Foster & Helen McWilliams (Harmonix Music Systems) |
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From Comics To Consoles Speaker: Antony Johnston (Freelance) |
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I Don't Want To Know: Delivering Exposition In Games Speaker: Greg Kasavin (2K Games) |
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Exceeding Your Character Limits: Writing For Multiple Licenses Speaker: Matthew Schwartz (Cartoon Network/Adult Swim) |
View all Game Narrative sessions here.
Lev Chapelsky, Chair
Co-Founder and GM, Blindlight
Lev Chapelsky is a founding partner and general manager for Blindlight, a Hollywood-based production services company that works exclusively for the videogame industry, providing game producers with consultative advice on working with outsource talent and production resources, as well as a full-service producer of outsourced project work. Blindlight's core service disciplines include story development, script writing, celebrity acquisition, and voiceover production.
Since its founding in 2000, Blindlight has earned over 200 game credits and its client list has grown to include 19 of the top 20 game publishers. Blindlight continues to work as part of the extended development teams on original game properties including the HALO, SPLINTER CELL, ELDER SCROLLS, FALLOUT, INFAMOUS, and GUILD WARS franchises, as well as on dozens of film and TV licensed properties.
Lev holds a B.F.A. degree from Notre Dame, an M.B.A. from UCLA, and a degree in International Business Management from The Stockholm School of Economics.
Richard Dansky, Chair
Central Clancy Writer, Ubisoft
The primary writer on SPLINTER CELL: CONVICTION, Richard has been with Red Storm/Ubisoft for eleven years. He has worked on games in series such as GHOST RECON, RAINBOW SIX, FAR CRY, and MIGHT AND MAGIC, as well as many other Ubisoft titles. A former executive of the IGDA Writers' Special Interest Group, Richard is the author of the critically acclaimed novel FIREFLY RAIN. He has also contributed to numerous books on games and game design, including the award-winning HOBBY GAMES: THE 100 BEST.
Previously, Richard wrote four novels and worked on more than a hundred role-playing game books for White Wolf Game Studios. His published work also includes short fiction as well as literary criticism, book and music reviews, humor, and a brief stint as the world's greatest authority on Denebian Slime Devils.
He currently lives in North Carolina with his wife Melinda Thielbar and their inevitable cats. You can find him online at http://www.richarddansky.com.
Tom Abernathy
Writer, Microsoft Game Studios
Tom Abernathy is a writer at Microsoft Game Studios in Seattle. A graduate of Oberlin College and the University of Southern California's School of Cinematic Arts, he has worked for nearly thirty years as a professional writer, filmmaker, theater director, actor, composer and musician, including over ten years in games as a writer/designer. His game credits include THE SABOTEUR and numerous award nominations for his work on DESTROY ALL HUMANS! and DESTROY ALL HUMANS! 2, all for Pandemic Studios. His most recent project is the upcoming HALO: REACH.
Chair Emeritus
Susan O'Connor
Game Writer, Susan O'Connor Writing Studio
