DesignThe design track at GDC Online will allow traditional MMO, social game developers, and web-based developers opportunities to learn, network and inspire one another to develop the next great game.
This track will uncover techniques to improve player retention, satisfaction, and lifetime value; designing for different player profiles and preferences; best practices for designing traditional MMOs; in-depth analysis of trends and strategies in this year’s social games; and applying MMO principles to new game genres and platforms. Attendees will learn from industry experts at CCP, Relic, Immersyve, SOE, and others.
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Adapting The MMO To A Mobile Gaming Platform Speaker: Cinco Barnes (Spacetime Studios) |
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Lead Into Gold: How COMPANY OF HEROES ONLINE Turns Losers Into Winners Speaker: Brian Wood (Relic Entertainment) |
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I'm a Special Snowflake: The Art of Participatory Story Telling in MMOs Speaker: Tim Cain (Carbine Studios/NCsoft) |
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Comparing The Data: MMOs to Casual Virtual Worlds to Social Games Speaker: Laralyn McWilliams (Sony Online Entertainment) |
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Rock-Paper-Scissors on Steroids: Leveraging Game Theory in Games Speaker: Dave Mark (Intrinsic Algorithm) |
View all Design Track sessions here.
The design track is ideal for developers looking to sharpen their skills for developing MMOs, free-to-play games, social games and virtual worlds.
Online game development veterans will:
Newcomers to online game development will:
Learn more about why you need to be at GDC Online this October.