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Why We Buy: A Game Designer's Guide To Transactions Speaker: Nikolaus Davidson (Critical Hit Consulting) |
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How Metrics Are Ruining Your Game; Common Pitfalls and Uncommon Solutions Speaker: Ian Wang (Zynga) |
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Gardens of Time: Reinventing Hidden Object Games for Facebook Speaker: Eric Todd (Playdom) and John Hsu (Playdom) |
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Designers are Human Too - Causes of Poor Design Decisions Speaker: Tom Cadwell (Riot Games) |
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Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic Speaker: Georg Zoeller (BioWare Austin) |
Check back frequently for session updates.