GDC

Design

GDC Online 2011 business sessions
GDC Online 2011 business sessions
GDC Online design track icon


The surge in the popularity of connected gaming has changed the player profile and their game play preferences. The Design Track will uncover best practices for creating sticky game designs with better reward systems, increasing monetization possibilities, addressing the needs for multi-generational game play, understanding your audience, integrating social graphs into game design, blurring of distinction between casual and deep games and more.

Session Highlights

Why We Buy Why We Buy: A Game Designer's Guide To Transactions
Speaker: Nikolaus Davidson (Critical Hit Consulting)
Metrics How Metrics Are Ruining Your Game; Common Pitfalls and Uncommon Solutions
Speaker: Ian Wang (Zynga)
Gardens of Time Gardens of Time: Reinventing Hidden Object Games for Facebook
Speaker: Eric Todd (Playdom) and John Hsu (Playdom)
Designers Designers are Human Too - Causes of Poor Design Decisions
Speaker: Tom Cadwell (Riot Games)
Star Wars Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic
Speaker: Georg Zoeller (BioWare Austin)


Check back frequently for session updates.

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