GDC

Customer Experience

GDC Online 2011 Customer Experience sessions
GDC Online 2011 Customer Experiencesessions
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New for 2011, the Customer Experience Track will discuss successful strategies to attract, retain and effectively monetize your players. Industry shifts in the last few years have led to a wide array of new techniques and technologies that can help increase profitability and retention by increasing player satisfaction and engagement. Topics in this track will include metrics-driven post-launch development, design patterns for expansion content, building and managing communities, policing user-generated content and managing community channels, valuable tools, scale management approaches, anti-fraud tactics, security safeguarding and more.

Keynote

David Calvo Chaos in Motion: Transmedia as a Living Community Experience
Speaker: David Calvo (Ankama)

 

Session Highlights

DEFCON DEFCON: A Basic Guide to Crisis Management
Speaker: Valerie Massey (CCP)
Vault Threat Modeling for Game Developers
Speaker: Stephen Beeman (Gizmocracy)
League of Legends League of Legends: What it Means to Be Player-Focused
Speaker: Steve Mescon (Riot Games)
Moshi Monsters Do the Math: True Value of Fresh Daily Content
Speaker: Megan Bell (Mind Candy/Moshi Monsters)
Community Management Community Management Best Practices from the Console Side
Speaker: Kellie Parker (SEGA of America), Stan Press (ASTRO Gaming), Cade Peterson (Sony Computer Entertainment America) and Kathleen Sanders (Microsoft Studios)


Check back frequently for session updates.

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