
GDC Online 2011 won't come around until October 10-13, but check out some of the highlights from GDC Online 2010 that made it a remarkable event. Last year, GDC Online hosted over 3,000 game industry professionals, 190 speakers, 115 exhibitors and sponsors, 85 media and press representatives, and held over 120 sessions.
See what GDC Online 2010 featured to get a sample of what 2011 has in store for its attendees.
A sample of featured speakers and sessions from last year's conference:
Economic Decision Making in Game Design
Speaker: Nikolaus Davidson (Design Director, The Amazing Society)
LEAGUE OF LEGENDS Postmortem: One Year Later
Speaker: Marc Merrill (President, Riot Games, Inc.)
Real-World Tips for Transitioning to Free-to-Play
Speakers: Bill Grosso (CTO, Senior Vice President of Product, Live Gamer), Chris Sturr (Executive Director of Business Development and Corporate Strategy, Sony Online Entertainment)
Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Business in Asia and Lessons Learned
for US Developers
Speaker: Tomoko Namba (CEO, DeNA)
Making a Mockery: Ruminations on COW CLICKER
Speaker: Ian Bogost (Associate Professor, The Georgia Institute of Technology)
The Year in Social Games - Frontierville, Social City, My Empire and Many More
Speakers: Steve Meretzky (VP of Game Design, Playdom), Eric Todd (Creative Director, Playdom)
Experts Debate: Stereoscopic 3D Gaming Here to Stay?
Speakers: : Andrew Oliver (CTO, Blitz Games), Neil Schneider (Executive Director, The S-3D Gaming Alliance), David Coombes (Platform Research Manager, SCEA), Andrew Fear (Senior Product Manager, Consumer 3D Products, NVIDIA), Keith Leonard (Graphics/Engine Programmer, Schell Games LLC)
Making Your Own Path
Speaker: Carey Chico (President/Chief Creative Officer, GlobeX Studios LA Inc)
Bears and Snakes! The Wild Frontier of Social Game Design
Speaker: Brian Reynolds - Chief Game Designer, Zynga
Zynga's Chief Game Designer examined the launch of FRONTIERVILLE and its implications for the future of social games. FRONTIERVILLE was built to be a bold experiment in combining the social gaming wisdom Zynga has learned from games like FARMVILLE and MAFIA WARS with the techniques of traditional game design, and much of the challenge consisted of figuring out how to merge the two successfully. Reynolds broke down key features such as missions, doobers, and varmints and explore how they take traditional social game models and make them more entertaining. The keynote considered the ways Zynga took traditional social game interactions and made them more social and made a case for why the social gaming industry is starting to look like such a good place for designers and content creators.
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Europe: The Next Big Thing in Gaming Speaker: Heiko Hubertz - CEO and Founder, Bigpoint |
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Classic Social Mechanics: The Engines Behind Everything Multiplayer Speaker: Raph Koster- VP of Creative Design, Playdom |
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Battle.net: A Postmortem Speakers: Greg Canessa - Project Director, Blizzard Entertainment, and Matthew Versluys - Technical Director, Blizzard Entertainment |
Flashback to last year and see why GDC Online is a must-attend industry event for 2011.
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